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Roberto Artifoni
Creative Design & Direction
0039 3458669859
© All right reserved 2026
Milan
Roberto Artifoni
Creative Design & Direction
0039 3458669859
© All right reserved 2026
Milan
Lizard Beats:
Lizard Beats is a conceptual festival identity developed around the intersection of music, meditation, and self-discovery. The project spans logo design, a custom typeface, and a modular visual system applied across posters, murals, and merchandise.
Inspired by the adaptability and resilience of lizards, the identity is built through evolving textures derived from reptile skin patterns and a flexible typographic system. The logo merges the letter “L” with the form of a lizard, subtly referencing the Amazigh symbol of freedom, reinforcing the idea of autonomy and self-determination.
The visual system extends across both physical and digital environments, maintaining coherence while allowing variation. Each output becomes part of a broader ecosystem, positioning the festival as a space where intuition, collective energy, and personal awareness converge through sound, movement, and shared experience.
Keywords:
Brand Identity, Modular Identity, Festival Branding, Visual Systems, Type Design
Year:
2023
Lizard Beats:
Lizard Beats is a conceptual festival identity developed around the intersection of music, meditation, and self-discovery. The project spans logo design, a custom typeface, and a modular visual system applied across posters, murals, and merchandise.
Inspired by the adaptability and resilience of lizards, the identity is built through evolving textures derived from reptile skin patterns and a flexible typographic system. The logo merges the letter “L” with the form of a lizard, subtly referencing the Amazigh symbol of freedom, reinforcing the idea of autonomy and self-determination.
The visual system extends across both physical and digital environments, maintaining coherence while allowing variation. Each output becomes part of a broader ecosystem, positioning the festival as a space where intuition, collective energy, and personal awareness converge through sound, movement, and shared experience.
Keywords:
Brand Identity, Modular Identity, Festival Branding, Visual Systems, Type Design
Year:
2023
Look Beyond:
Look Beyond is a book exploring unity through the creation of 195 AI-generated flags, each derived from the fusion of the 195 officially recognized national flags. Each page is divided into three sections, allowing readers to combine flag segments and compose their own unique designs. This modular approach celebrates individuality within collective identity, emphasizing that being equal does not mean being identical.
The project also includes a single, large flag that fuses all 195 generated flags into one abstract composition, printed via heat press (75x135cm). The book’s cover features a laser-cut logo, revealing the flag beneath and connecting the object to its conceptual essence.
Keywords:
Editorial Design, Artificial Intelligence, Generative Design, Archival Research, Type Design
Year:
2022
Look Beyond:
Look Beyond is a book exploring unity through the creation of 195 AI-generated flags, each derived from the fusion of the 195 officially recognized national flags. Each page is divided into three sections, allowing readers to combine flag segments and compose their own unique designs. This modular approach celebrates individuality within collective identity, emphasizing that being equal does not mean being identical.
The project also includes a single, large flag that fuses all 195 generated flags into one abstract composition, printed via heat press (75x135cm). The book’s cover features a laser-cut logo, revealing the flag beneath and connecting the object to its conceptual essence.
Keywords:
Editorial Design, Artificial Intelligence, Generative Design, Archival Research, Type Design
Year:
2022
Marco Polo:
Marco Polo is an oversized typographic poster reflecting the experience of travel. Inspired by The Travels of Marco Polo, it overlays opacity layers to reveal the phrase “The world is a book, and those who do not travel read only one page.” To read it fully, the viewer must physically move along its several-meter length, making the act of reading a journey in itself. The piece combines conceptual storytelling, typography, and scale to immerse the viewer in the exploration of movement, curiosity, and discovery.
Keywords:
Typographic Poster, Installation, Installation
Year:
2022
Marco Polo:
Marco Polo is an oversized typographic poster reflecting the experience of travel. Inspired by The Travels of Marco Polo, it overlays opacity layers to reveal the phrase “The world is a book, and those who do not travel read only one page.” To read it fully, the viewer must physically move along its several-meter length, making the act of reading a journey in itself. The piece combines conceptual storytelling, typography, and scale to immerse the viewer in the exploration of movement, curiosity, and discovery.
Keywords:
Typographic Poster, Installation, Installation
Year:
2022
Alla Fine Di Ogni Cosa:
Graphic design for the short filmAlla Fine Di Ogni Cosa. Developed the visual identity, including title sequences, subtitles, end credits, and overall layout for the video. The graphics guide the viewer through the narrative, enhancing the cinematic experience while respecting the original film content.
Keywords:
Graphic Design, Posters, Layout
Year:
2021
Alla Fine Di Ogni Cosa:
Graphic design for the short filmAlla Fine Di Ogni Cosa. Developed the visual identity, including title sequences, subtitles, end credits, and overall layout for the video. The graphics guide the viewer through the narrative, enhancing the cinematic experience while respecting the original film content.
Keywords:
Graphic Design, Posters, Layout
Year:
2021
Sauna Kid:
Identity for the emerging Lithuanian fashion brand Sauna Kid. The logo was designed with a custom font to reflect the brand’s urban, playful, and experimental character, adaptable to different applications from clothing labels to social media.
Keywords:
Brand Identity, Visual Identity, Graphic Design, Logo Design,Type Design
Year:
2020
Sauna Kid:
Identity for the emerging Lithuanian fashion brand Sauna Kid. The logo was designed with a custom font to reflect the brand’s urban, playful, and experimental character, adaptable to different applications from clothing labels to social media.
Keywords:
Brand Identity, Visual Identity, Graphic Design, Logo Design,Type Design
Year:
2020
Various Music:
Artwork, graphic and type design for multiple music projects for 27 and Mothia. Each project integrates visual storytelling with the sonic identity of the music.
Keywords:
Graphic Design, Type Design
Year:
2020
Various Music:
Artwork, graphic and type design for multiple music projects for 27 and Mothia. Each project integrates visual storytelling with the sonic identity of the music.
Keywords:
Graphic Design, Type Design
Year:
2020
ac Monza:
This rebranding positions AC Monza as a distinctive emblem of its territory and its passionate fanbase. The logo was designed as a modular system: it exists in a traditional shield form to maintain its football heritage, but also as minimal variants, where elements like the Corona Ferrea can stand alone to communicate the club’s values beyond the sport. This flexibility allows the identity to adapt to multiple contexts, from football kits and stadium graphics to fashion, urban, and cultural applications.
The custom variable font allows the text to scale dynamically, echoing the chants and collective energy of supporters, placing the “voice” of the fans at the center of the visual language. Every element, static or in motion, resonates with Monza’s territory and community, making the identity bold, adaptive, and deeply rooted in local pride. This approach transforms the brand into a living, participatory system that can evolve and expand, reflecting both the dynamism of the city and the ambition of the club.
Keywords:
Modular Identity, Brand Identity, Visual Identity, Cultural Communication, Variable Typography, Website Design, Social Media
Year:
2023
ac Monza:
This rebranding positions AC Monza as a distinctive emblem of its territory and its passionate fanbase. The logo was designed as a modular system: it exists in a traditional shield form to maintain its football heritage, but also as minimal variants, where elements like the Corona Ferrea can stand alone to communicate the club’s values beyond the sport. This flexibility allows the identity to adapt to multiple contexts, from football kits and stadium graphics to fashion, urban, and cultural applications.
The custom variable font allows the text to scale dynamically, echoing the chants and collective energy of supporters, placing the “voice” of the fans at the center of the visual language. Every element, static or in motion, resonates with Monza’s territory and community, making the identity bold, adaptive, and deeply rooted in local pride. This approach transforms the brand into a living, participatory system that can evolve and expand, reflecting both the dynamism of the city and the ambition of the club.
Keywords:
Modular Identity, Brand Identity, Visual Identity, Cultural Communication, Variable Typography, Website Design, Social Media
Year:
2023
La Selva Studio:
La Selva Studio is a music production studio conceived as a living network rather than a fixed creative space. The identity is built on a generative logic where dots function as minimal units of connection, sound and presence.
The logotype itself is composed of moving points that open, close and rearrange, suggesting rhythm, collaboration and constant transformation. The name is never entirely static. It appears, dissolves and reforms, reflecting the studio’s process of co-creation with artists and producers. Entering La Selva means entering a system in motion.
The dots extend beyond the typography. As independent elements, they inhabit the visual space, clustering and dispersing like sonic particles. They represent tracks, ideas, sessions and encounters that continuously generate new configurations. Motion is not decorative but structural, mirroring the layered and evolving nature of music production.
The brand architecture was designed to be adaptable rather than fixed. La Selva Studio can contract to La Selva or expand into La Selva Studio, La Selva Prod, La Selva Jam and other extensions. The identity behaves as an open framework, capable of hosting different formats, collaborations and realities without losing coherence.
La Selva is not a logo applied to a studio. It is a system that grows through sound, interaction and production.
Keywords:
Visual Identity, Generative Design, Kinetic Identity, Brand Architecture, Motion System
Year:
2023
La Selva Studio:
La Selva Studio is a music production studio conceived as a living network rather than a fixed creative space. The identity is built on a generative logic where dots function as minimal units of connection, sound and presence.
The logotype itself is composed of moving points that open, close and rearrange, suggesting rhythm, collaboration and constant transformation. The name is never entirely static. It appears, dissolves and reforms, reflecting the studio’s process of co-creation with artists and producers. Entering La Selva means entering a system in motion.
The dots extend beyond the typography. As independent elements, they inhabit the visual space, clustering and dispersing like sonic particles. They represent tracks, ideas, sessions and encounters that continuously generate new configurations. Motion is not decorative but structural, mirroring the layered and evolving nature of music production.
The brand architecture was designed to be adaptable rather than fixed. La Selva Studio can contract to La Selva or expand into La Selva Studio, La Selva Prod, La Selva Jam and other extensions. The identity behaves as an open framework, capable of hosting different formats, collaborations and realities without losing coherence.
La Selva is not a logo applied to a studio. It is a system that grows through sound, interaction and production.
Keywords:
Visual Identity, Generative Design, Kinetic Identity, Brand Architecture, Motion System
Year:
2023
Art Days 25:
The 2025 edition ofArt Days - Napoli Campaniaevolves the language introduced theprevious year, maintaining an essential graphic approach and vibrant colors while pushing the system toward a more emotional, collective, and rhythmic dimension. The theme Voci dall’Alveare, inspired by Italo Calvino’s Freddo a Napoli, reflects the city as a living organism: chaotic, noisy, suddenly still, traversed by invisible yet tangible presences.
Art Days works on a potentially infinite color spectrum, adaptable across contexts, media, and narratives. In this edition, motion becomes the true engine of the identity. Words transform into micro-visual entities, typographic “bees” that emerge from nothing, multiply, spread through urban space, and vanish, leaving temporary traces on posters, screens, and digital surfaces.
The Silent Swarm concept interprets communication as a collective, unstable phenomenon: a single voice that fragments, disperses, and recombines into multiple presences. Typography enters a continuous state of metamorphosis, becoming a temporary organism rather than a static sign. Each word tells an artistic project, a story, or a fragment of territory.
The kinetic identity thus translates the contradictory nature of Naples: a city that bursts with life only to return abruptly to silence. A fluid, adaptive, and generative visual system, it does not impose a single form but embraces heterogeneity as a core value, strengthening the festival’s role as a living, participatory cultural platform.
Keywords:
Festival Branding, Kinetic Identity, Generative Design, Evolving Systems, Visual Strategy
Year:
2025
Art Days 25:
The 2025 edition ofArt Days - Napoli Campaniaevolves the language introduced theprevious year, maintaining an essential graphic approach and vibrant colors while pushing the system toward a more emotional, collective, and rhythmic dimension. The theme Voci dall’Alveare, inspired by Italo Calvino’s Freddo a Napoli, reflects the city as a living organism: chaotic, noisy, suddenly still, traversed by invisible yet tangible presences.
Art Days works on a potentially infinite color spectrum, adaptable across contexts, media, and narratives. In this edition, motion becomes the true engine of the identity. Words transform into micro-visual entities, typographic “bees” that emerge from nothing, multiply, spread through urban space, and vanish, leaving temporary traces on posters, screens, and digital surfaces.
The Silent Swarm concept interprets communication as a collective, unstable phenomenon: a single voice that fragments, disperses, and recombines into multiple presences. Typography enters a continuous state of metamorphosis, becoming a temporary organism rather than a static sign. Each word tells an artistic project, a story, or a fragment of territory.
The kinetic identity thus translates the contradictory nature of Naples: a city that bursts with life only to return abruptly to silence. A fluid, adaptive, and generative visual system, it does not impose a single form but embraces heterogeneity as a core value, strengthening the festival’s role as a living, participatory cultural platform.
Keywords:
Festival Branding, Kinetic Identity, Generative Design, Evolving Systems, Visual Strategy
Year:
2025
Art Days 24:
Art Days - Napoli Campaniais the first major distributed event dedicated to contemporary art in Campania, produced byAttiva Cultural Project. The 2024 edition marked a radical shift in the way the festival is presented, introducing a kinetic and generative identity designed to stand out within the complex visual environment of Naples.
The conceptLa Foresta di Fili, inspired by Giambattista Basile’s Lo cunto de li cunti, reimagines the festival as a narrative organism. Programming is no longer divided by category but by days: each day becomes a standalone story, weaving together art, territory, and relationships to create an immersive temporal reading of the event.
The visual identity emerges from this narrative logic. Kinetic typographic threads intertwine, overlap, and spread across spaces, forming a system that is simple at first glance but structurally complex. The graphic language evokes direct, popular communication, almost “market-style,” yet reinterpreted through a contemporary, digital, and generative grammar.
Bright, monochromatic colors, minimal motion, and typography as living material create a recognizable and accessible system, capable of narrating multiple voices without losing coherence. The identity does not merely represent the festival but actively participates in it, translating the cultural complexity of the territory into a clear, dynamic, and narrative visual structure.
Keywords:
Festival Branding, Kinetic Identity, Generative Design, Evolving Systems, Visual Strategy
Year:
2024
Art Days 24:
Art Days - Napoli Campaniais the first major distributed event dedicated to contemporary art in Campania, produced byAttiva Cultural Project. The 2024 edition marked a radical shift in the way the festival is presented, introducing a kinetic and generative identity designed to stand out within the complex visual environment of Naples.
The conceptLa Foresta di Fili, inspired by Giambattista Basile’s Lo cunto de li cunti, reimagines the festival as a narrative organism. Programming is no longer divided by category but by days: each day becomes a standalone story, weaving together art, territory, and relationships to create an immersive temporal reading of the event.
The visual identity emerges from this narrative logic. Kinetic typographic threads intertwine, overlap, and spread across spaces, forming a system that is simple at first glance but structurally complex. The graphic language evokes direct, popular communication, almost “market-style,” yet reinterpreted through a contemporary, digital, and generative grammar.
Bright, monochromatic colors, minimal motion, and typography as living material create a recognizable and accessible system, capable of narrating multiple voices without losing coherence. The identity does not merely represent the festival but actively participates in it, translating the cultural complexity of the territory into a clear, dynamic, and narrative visual structure.
Keywords:
Festival Branding, Kinetic Identity, Generative Design, Evolving Systems, Visual Strategy
Year:
2024
Release:
"Release" is a personal artwork, inspired by the release of a new song. It reflects my journey towards personal liberation, allowing myself to move, act, and flow freely. I am not afraid of judgment or seeking acceptance, but rather proud of who I am, showcasing myself to the extreme. Like an artist who is loved for their strengths and weaknesses, "Release" pushes boundaries, offering an intimate glimpse into my profound self-expression.
Credits:
Video: Ludovic Sirovich
Editing: Edoardo Ronco
Composed: Alberto Canova
Produced: Gabriele Tagliabue
Keywords:
Sound Design, Photography, Video, Personal Project, Visual Systems, Creative Direction
Year:
2023
Release:
"Release" is a personal artwork, inspired by the release of a new song. It reflects my journey towards personal liberation, allowing myself to move, act, and flow freely. I am not afraid of judgment or seeking acceptance, but rather proud of who I am, showcasing myself to the extreme. Like an artist who is loved for their strengths and weaknesses, "Release" pushes boundaries, offering an intimate glimpse into my profound self-expression.
Credits:
Video: Ludovic Sirovich
Editing: Edoardo Ronco
Composed: Alberto Canova
Produced: Gabriele Tagliabue
Keywords:
Sound Design, Photography, Video, Personal Project, Visual Systems, Creative Direction
Year:
2023
Venti Eddie:
Since 2020, I have collaborated with rapper and singer Venti Eddie to create visual communication for his music projects. This includes single covers, custom typographic treatments for each title, and promotional materials for social media. The visual identity evolves with each release while maintaining a recognisable style across his discography, enhancing the artist’s narrative and brand presence.
Keywords:
Music Branding, Type Design, Visual Systems, Social Media, Covers
Year:
20**
Venti Eddie:
Since 2020, I have collaborated with rapper and singer Venti Eddie to create visual communication for his music projects. This includes single covers, custom typographic treatments for each title, and promotional materials for social media. The visual identity evolves with each release while maintaining a recognisable style across his discography, enhancing the artist’s narrative and brand presence.
Keywords:
Music Branding, Type Design, Visual Systems, Social Media, Covers
Year:
20**
Unseen World:
Unseen World is a speculative master project that translates the photographic practice of Benedict Redgrove into a generative exhibition identity. Inspired by the artist’s focus on revealing hidden structures and unseen worlds, the project develops a visual system that mirrors this investigative approach.
The identity operates through modular and kinetic compositions derived from the photographic archive, transforming images into dynamic, algorithmic structures. Graphic outcomes extend across spatial applications, motion and visual assets, constructing a coherent exhibition language rather than a static display.
The result is an identity that does not simply frame the work, but reflects its methodology, making process, precision and repetition visible through design.
Keywords:
Exhibition Identity, Generative Systems, Visual Identity, Speculative Design
Year:
2023
Unseen World:
Unseen World is a speculative master project that translates the photographic practice of Benedict Redgrove into a generative exhibition identity. Inspired by the artist’s focus on revealing hidden structures and unseen worlds, the project develops a visual system that mirrors this investigative approach.
The identity operates through modular and kinetic compositions derived from the photographic archive, transforming images into dynamic, algorithmic structures. Graphic outcomes extend across spatial applications, motion and visual assets, constructing a coherent exhibition language rather than a static display.
The result is an identity that does not simply frame the work, but reflects its methodology, making process, precision and repetition visible through design.
Keywords:
Exhibition Identity, Generative Systems, Visual Identity, Speculative Design
Year:
2023
Look Around:
Look Around is a typographic research project exploring cultural exchange through travel and observation. The work investigates how cities communicate visually by merging iconic typefaces found in everyday urban contexts, transforming familiar signs into new hybrid systems.
Two city-specific typefaces were developed.
Milano combines Helvetica, taken from the subway system, with Bembo, drawn from historical street signage.
Bristol merges Arista Pro, used in the Metrobus network, with Albertus MT from local street signs.
These two hybrids were then merged into a third typeface, Mistrol, a synthesis that blurs geographic boundaries and turns typography into a shared cultural artifact. The project treats type design as a form of visual translation, where movement, displacement and overlap generate new identities.
The research extended into a series of screen-printed T-shirts, conceived as city merchandise rather than fashion items. Typography becomes wearable, reinforcing the idea of type as a cultural souvenir. The physical production and packaging complete the project, framing the fonts as objects that can be experienced, collected and carried.
Keywords:
Type Design, Hybrid Typefaces, Cultural Exchange, Typography, Screen Printing, Packaging
Year:
2022
Look Around:
Look Around is a typographic research project exploring cultural exchange through travel and observation. The work investigates how cities communicate visually by merging iconic typefaces found in everyday urban contexts, transforming familiar signs into new hybrid systems.
Two city-specific typefaces were developed.
Milano combines Helvetica, taken from the subway system, with Bembo, drawn from historical street signage.
Bristol merges Arista Pro, used in the Metrobus network, with Albertus MT from local street signs.
These two hybrids were then merged into a third typeface, Mistrol, a synthesis that blurs geographic boundaries and turns typography into a shared cultural artifact. The project treats type design as a form of visual translation, where movement, displacement and overlap generate new identities.
The research extended into a series of screen-printed T-shirts, conceived as city merchandise rather than fashion items. Typography becomes wearable, reinforcing the idea of type as a cultural souvenir. The physical production and packaging complete the project, framing the fonts as objects that can be experienced, collected and carried.
Keywords:
Type Design, Hybrid Typefaces, Cultural Exchange, Typography, Screen Printing, Packaging
Year:
2022
Ŏpĕra Magazine [13]:
ŎpĕraMagazineis an independent, limited-edition magazine founded in 2020 byATTIVA Cultural Projects, conceived as a space of encounter and exchange between artists, curators, images, and words. Each issue hosts site-specific works conceived specifically for print, where text and visual elements are developed simultaneously as a single artistic process.
Starting fromissue 13, the magazine underwent a comprehensive editorial redesign focused on increasing readability while reinforcing its role as an archival device that generates artworks. The visual language adopts a minimal, almost scientific aesthetic inspired by archival and generative logics, allowing complex content to remain clear without losing conceptual depth. Layout is not a neutral container but a constitutive element of each work: through constant dialogue with artists and curators, every contribution is spatially tailored, completing the artwork within the physical structure of the magazine.
Text is never descriptive, but an integral material of the work itself, requiring precise typographic and compositional decisions. The system balances strong editorial identity with adaptability, enabling highly diverse practices to coexist within a coherent visual framework.
From 2024, bilingual content was introduced to ensure an equivalent reading experience for Italian and international audiences.
The redesign also involved the selection of papers in partnership withPaper&People, reinforcing the magazine’s material and archival dimension.
Ŏpĕra 13has been presented and exhibited within several editorial and cultural contexts, includingArt Days - Napoli Campania,Art Chapter Milano,Artefiera Bologna,Cremona Art Fair,Mag to Mag Milano, and during an exhibition at theBiennale di Veneziabookshop.
Artists:
Valentina Avanzini,
Luca Gioacchino di Bernardo,
Emiliano Furia,
Carla Giaccio Darias,
Daphne Grieco,
Marco Pio Mucci,
Yara Piras,
XAARCHIVE
Curators & Contributors:
Piermario De Angelis,
Julia Fidder,
Francesca Rossi Minelli
Editorial Team:
Valeria Bevilacqua,
Marina Campese,
Raffaella Ferraro,
Lara Gaeta,
Letizia Mari,
Marta Mazzoni
Visual Art Direction:
Roberto Artifoni
Layout & Design:
Roberto Artifoni,
Jessica Leonardi
Keywords:
Editorial Design, Visual Systems, Redesign, Independent Publishing, Site-Specific Art
Year:
2024
Ŏpĕra Magazine [13]:
ŎpĕraMagazineis an independent, limited-edition magazine founded in 2020 byATTIVA Cultural Projects, conceived as a space of encounter and exchange between artists, curators, images, and words. Each issue hosts site-specific works conceived specifically for print, where text and visual elements are developed simultaneously as a single artistic process.
Starting fromissue 13, the magazine underwent a comprehensive editorial redesign focused on increasing readability while reinforcing its role as an archival device that generates artworks. The visual language adopts a minimal, almost scientific aesthetic inspired by archival and generative logics, allowing complex content to remain clear without losing conceptual depth. Layout is not a neutral container but a constitutive element of each work: through constant dialogue with artists and curators, every contribution is spatially tailored, completing the artwork within the physical structure of the magazine.
Text is never descriptive, but an integral material of the work itself, requiring precise typographic and compositional decisions. The system balances strong editorial identity with adaptability, enabling highly diverse practices to coexist within a coherent visual framework.
From 2024, bilingual content was introduced to ensure an equivalent reading experience for Italian and international audiences.
The redesign also involved the selection of papers in partnership withPaper&People, reinforcing the magazine’s material and archival dimension.
Ŏpĕra 13has been presented and exhibited within several editorial and cultural contexts, includingArt Days - Napoli Campania,Art Chapter Milano,Artefiera Bologna,Cremona Art Fair,Mag to Mag Milano, and during an exhibition at theBiennale di Veneziabookshop.
Artists:
Valentina Avanzini,
Luca Gioacchino di Bernardo,
Emiliano Furia,
Carla Giaccio Darias,
Daphne Grieco,
Marco Pio Mucci,
Yara Piras,
XAARCHIVE
Curators & Contributors:
Piermario De Angelis,
Julia Fidder,
Francesca Rossi Minelli
Editorial Team:
Valeria Bevilacqua,
Marina Campese,
Raffaella Ferraro,
Lara Gaeta,
Letizia Mari,
Marta Mazzoni
Visual Art Direction:
Roberto Artifoni
Layout & Design:
Roberto Artifoni,
Jessica Leonardi
Keywords:
Editorial Design, Visual Systems, Redesign, Independent Publishing, Site-Specific Art
Year:
2024
Witch Hunt:
Witch Hunt is a conceptual editorial project reflecting on the figure of the witch as a symbol of female emancipation and historical oppression. The magazine investigates how independent, educated or non-conforming women have been silenced, marginalised or persecuted throughout history.
The project reframes the witch not as a mythical figure, but as a social construct used to suppress those who challenged dominant norms. Through editorial design, illustration and typography, the publication positions design as a political and narrative tool.
Six young artists and designers were invited to reinterpret key female figures through personal visual responses, transforming historical memory into contemporary imagery. Black is used as a conceptual and graphic device, referencing erasure, mourning and systemic violence, while also acting as a space of resistance.
Contributors:
Larisya Blokland,
Viola Bonacera,
Hudson Junior,
Giulia Monti,
Alma Radaelli,
Edoardo Ronco
Figures Featured:
Hypatia of Alexandria,
Triora Witch Trials,
Salem Witch Trials,
Olympe de Gouges,
Mary Wollstonecraft,
Emmeline Pankhurst,
Rosa Parks,
Franca Rame,
Franca Viola
Typefaces:
Leonhard Laupichler,
Charlotte Rohde
Keywords:
Editorial Design, Visual Identity, Cultural Project, Feminism
Year:
2022
Witch Hunt:
Witch Hunt is a conceptual editorial project reflecting on the figure of the witch as a symbol of female emancipation and historical oppression. The magazine investigates how independent, educated or non-conforming women have been silenced, marginalised or persecuted throughout history.
The project reframes the witch not as a mythical figure, but as a social construct used to suppress those who challenged dominant norms. Through editorial design, illustration and typography, the publication positions design as a political and narrative tool.
Six young artists and designers were invited to reinterpret key female figures through personal visual responses, transforming historical memory into contemporary imagery. Black is used as a conceptual and graphic device, referencing erasure, mourning and systemic violence, while also acting as a space of resistance.
Contributors:
Larisya Blokland,
Viola Bonacera,
Hudson Junior,
Giulia Monti,
Alma Radaelli,
Edoardo Ronco
Figures Featured:
Hypatia of Alexandria,
Triora Witch Trials,
Salem Witch Trials,
Olympe de Gouges,
Mary Wollstonecraft,
Emmeline Pankhurst,
Rosa Parks,
Franca Rame,
Franca Viola
Typefaces:
Leonhard Laupichler,
Charlotte Rohde
Keywords:
Editorial Design, Visual Identity, Cultural Project, Feminism
Year:
2022
Bebe Vio:
This editorial project celebrates Italian Paralympic athlete Bebe Vio through a bold and energetic visual language. Bright colours, expressive typography and dynamic compositions translate her determination, vitality and competitive spirit into graphic form.
The design system emphasises repetition and rhythm, reinforcing themes of strength and excellence. The cover, built around the phrase “Bebe Vio Ita Is Gold”, visually echoes the letter B to amplify the idea of victory and momentum.
The magazine adopts a celebratory rather than documentary tone, using editorial design to convey personality and presence.
Keywords:
Editorial Design, Sports Culture
Year:
2021
Bebe Vio:
This editorial project celebrates Italian Paralympic athlete Bebe Vio through a bold and energetic visual language. Bright colours, expressive typography and dynamic compositions translate her determination, vitality and competitive spirit into graphic form.
The design system emphasises repetition and rhythm, reinforcing themes of strength and excellence. The cover, built around the phrase “Bebe Vio Ita Is Gold”, visually echoes the letter B to amplify the idea of victory and momentum.
The magazine adopts a celebratory rather than documentary tone, using editorial design to convey personality and presence.
Keywords:
Editorial Design, Sports Culture
Year:
2021
RM + LR:
RM + LR is a dual editorial project composed of two complementary magazines that narrate the shared life of my grandparents across six decades. Conceived as intimate archival objects, the publications collect photographs, visual research and editorial sequencing to translate memory into form.
The two volumes follow the same structural system while maintaining distinct identities. Two custom monograms, RM and LR, were designed to interlock within a shared logic while preserving different formal qualities, reflecting two personalities bound by a lifelong relationship.
Rather than offering a linear biography, the project uses images and editorial rhythm to suggest the emotional density of a life lived together, allowing fragments, repetitions and visual continuity to construct meaning.
Keywords:
Editorial Design, Archival Research, Visual Identity, Type Design
Year:
2021
RM + LR:
RM + LR is a dual editorial project composed of two complementary magazines that narrate the shared life of my grandparents across six decades. Conceived as intimate archival objects, the publications collect photographs, visual research and editorial sequencing to translate memory into form.
The two volumes follow the same structural system while maintaining distinct identities. Two custom monograms, RM and LR, were designed to interlock within a shared logic while preserving different formal qualities, reflecting two personalities bound by a lifelong relationship.
Rather than offering a linear biography, the project uses images and editorial rhythm to suggest the emotional density of a life lived together, allowing fragments, repetitions and visual continuity to construct meaning.
Keywords:
Editorial Design, Archival Research, Visual Identity, Type Design
Year:
2021
Ball:
Ball is an experimental editorial project that explores the ball as a universal object, detached from specific sports or disciplines. The publication reflects on the ball as a cultural constant, an object connected to play, memory, ritual and everyday life across different contexts.
Seven young artists and designers were invited to interpret the concept through personal perspectives, expanding its symbolic and emotional meanings. The editorial takes the form of an interactive object: packaged in a box and accompanied by a physical ball, the magazine becomes a playable space where reading turns into action.
The project blurs the boundaries between editorial design, object and artwork, positioning the magazine as an experiential platform rather than a static container.
Contributors:
Alberto Canova,
Anna Carubelli,
Clelia Perego,
Edoardo Ronco,
Emidio Battipaglia,
Hudson Junior,
Roberto Artifoni
Keywords:
Editorial Design, Interactive Editorial, Visual Identity, Cultural Project
Year:
2021
Ball:
Ball is an experimental editorial project that explores the ball as a universal object, detached from specific sports or disciplines. The publication reflects on the ball as a cultural constant, an object connected to play, memory, ritual and everyday life across different contexts.
Seven young artists and designers were invited to interpret the concept through personal perspectives, expanding its symbolic and emotional meanings. The editorial takes the form of an interactive object: packaged in a box and accompanied by a physical ball, the magazine becomes a playable space where reading turns into action.
The project blurs the boundaries between editorial design, object and artwork, positioning the magazine as an experiential platform rather than a static container.
Contributors:
Alberto Canova,
Anna Carubelli,
Clelia Perego,
Edoardo Ronco,
Emidio Battipaglia,
Hudson Junior,
Roberto Artifoni
Keywords:
Editorial Design, Interactive Editorial, Visual Identity, Cultural Project
Year:
2021
Ŏpĕra Magazine [14]:
Ŏpĕra 14extends the magazine’s vision into an annual publication that explores collaborative, page-specific artworks. Artists and curators co-create both text and image, resulting in works that exist only within the magazine itself. The editorial design maintains clarity, readability, and coherence, while emphasizing the magazine’s identity as a container for diverse, experimental voices. The issue incorporates English translations to ensure an international readership, and uses carefully selected papers in collaboration withPaper&People. The magazine was exhibited inArt Days - Napoli Campania,Art Chapter Milano,Artefiera Bologna,Cremona Art Fair,Mag to Mag Milano, and the Venice Biennale bookstore.
Artists:
Vicente Baeza,
Camilla Gurgle,
Ludovico Orombelli,
Alice Peach,
Aronne Pleuteri,
Saverio Tonoli
Curators & Contributors:
Valentina Avanazini,
Arnold Braho,
Alessandro Cazzola,
Caterina Frulloni,
Pierluca Nardoni,
Sara Verde
Special projects:
collective damp,
Luciana Berti,
Alessandro Buono
Editorial Team:
Valeria Bevilacqua,
Marina Campese,
Raffaella Ferraro,
Lara Gaeta,
Letizia Mari,
Alberto Navilli
Visual Art Direction:
Roberto Artifoni
Keywords:
Editorial Design, Visual Systems, Redesign, Independent Publishing, Site-Specific Art
Year:
2025
Ŏpĕra Magazine [14]:
Ŏpĕra 14extends the magazine’s vision into an annual publication that explores collaborative, page-specific artworks. Artists and curators co-create both text and image, resulting in works that exist only within the magazine itself. The editorial design maintains clarity, readability, and coherence, while emphasizing the magazine’s identity as a container for diverse, experimental voices. The issue incorporates English translations to ensure an international readership, and uses carefully selected papers in collaboration withPaper&People. The magazine was exhibited inArt Days - Napoli Campania,Art Chapter Milano,Artefiera Bologna,Cremona Art Fair,Mag to Mag Milano, and the Venice Biennale bookstore.
Artists:
Vicente Baeza,
Camilla Gurgle,
Ludovico Orombelli,
Alice Peach,
Aronne Pleuteri,
Saverio Tonoli
Curators & Contributors:
Valentina Avanazini,
Arnold Braho,
Alessandro Cazzola,
Caterina Frulloni,
Pierluca Nardoni,
Sara Verde
Special projects:
collective damp,
Luciana Berti,
Alessandro Buono
Editorial Team:
Valeria Bevilacqua,
Marina Campese,
Raffaella Ferraro,
Lara Gaeta,
Letizia Mari,
Alberto Navilli
Visual Art Direction:
Roberto Artifoni
Keywords:
Editorial Design, Visual Systems, Redesign, Independent Publishing, Site-Specific Art
Year:
2025
Art Generate Art:
In recent years, the advancement of new technologies has opened new possibilities in all fields including visual design and communication. The effective and appropriate integration of these new technologies into the creative process raises crucial questions including the fear that it will take over designers’ roles.
This thesis project aims to explore the potential and usefulness of innovative systems in creating a brand identity, employing the latest technologies and methodologies available, and imagine which will be the designer’s role in the branding process.
After having analysed what generative design systems and artificial intelligence are and showed their potential, I have used them to create the brand identity of Art Days, a contemporary art festival located in Naples and Campania. The basic idea was that Art Days, being an annual art festival, required an adaptable and dynamic brand identity to reflect its evolving nature. To meet this challenge, I decided to implement a generative design system concept, combined with artificial intelligence.
Keywords:
Branding, Generative Design, Graphic Desing, Type design
Year:
2023
Art Generate Art:
In recent years, the advancement of new technologies has opened new possibilities in all fields including visual design and communication. The effective and appropriate integration of these new technologies into the creative process raises crucial questions including the fear that it will take over designers’ roles.
This thesis project aims to explore the potential and usefulness of innovative systems in creating a brand identity, employing the latest technologies and methodologies available, and imagine which will be the designer’s role in the branding process.
After having analysed what generative design systems and artificial intelligence are and showed their potential, I have used them to create the brand identity of Art Days, a contemporary art festival located in Naples and Campania. The basic idea was that Art Days, being an annual art festival, required an adaptable and dynamic brand identity to reflect its evolving nature. To meet this challenge, I decided to implement a generative design system concept, combined with artificial intelligence.
Keywords:
Branding, Generative Design, Graphic Desing, Type design
Year:
2023
I am a visual designer based in Milan.
My practice operates across identity systems, branding, typography, and art direction, shaping visual languages for brands, institutions, publications, artists, and cultural projects.
Working between digital and physical environments, I combine concept, design, and technology to develop identities, systems, and experiences .
For new projects and collaborations, get in touch through New Business.
Art Direction, Digital Design, Editorial Design, Generative Design, Generative AI, Graphic Design, Motion Design, Type Design, Visual Identity
Milan
Contact

Teaching
Prizes & Awards
Clients
Education
2022 — 2023: MA Visual design & Communication atRaffles Milano, Milan
2019 — 2022: BA Graphic Design atUniversity of the West of England, Bristol UK
2014 — 2019: Graphic Design atLiceo Artistico Preziosissimo Sangue, Monza IT
2017: Fine Art atNorwood Morialta High School, Adelaide AU
2017:Design is Young, Summer school, Troia IT
I am a visual designer based in Milan.
My practice operates across identity systems, branding, typography, and art direction, shaping visual languages for brands, institutions, publications, artists, and cultural projects.
Working between digital and physical environments, I combine concept, design, and technology to develop identities, systems, and experiences .
For new projects and collaborations, get in touch through New Business.
Art Direction, Digital Design, Editorial Design, Generative Design, Generative AI, Graphic Design, Motion Design, Type Design, Visual Identity
Milan
Contact

Teaching
Prizes & Awards
Clients
Education
2022 — 2023: MA Visual design & Communication atRaffles Milano, Milan
2019 — 2022: BA Graphic Design atUniversity of the West of England, Bristol UK
2014 — 2019: Graphic Design atLiceo Artistico Preziosissimo Sangue, Monza IT
2017: Fine Art atNorwood Morialta High School, Adelaide AU
2017:Design is Young, Summer school, Troia IT